Deceptichum@quokk.au to Programmer Humor@programming.devEnglish · 1 day agochoasquokk.auexternal-linkmessage-square119fedilinkarrow-up11arrow-down10
arrow-up11arrow-down1external-linkchoasquokk.auDeceptichum@quokk.au to Programmer Humor@programming.devEnglish · 1 day agomessage-square119fedilink
minus-squareEphera@lemmy.mllinkfedilinkEnglisharrow-up0·14 hours agoOnly in 3D. In 2D, you slap some pixels on top and there’s your scarf:
minus-squareCharzard4261@programming.devlinkfedilinkEnglisharrow-up0·edit-213 hours agoI tend to find it’s the other way around. Once you’ve got a scarf modelled and rigged, it’ll work* for all animations, but for animated 2D sprites you have a lot more things to do. * May have visual artifacts like clipping
minus-squaremojofrododojo@lemmy.worldlinkfedilinkEnglisharrow-up0·14 hours agoand add a couple of frames to the sprite sheet in order to animate the scarf if that’s required.
Only in 3D. In 2D, you slap some pixels on top and there’s your scarf:

I tend to find it’s the other way around. Once you’ve got a scarf modelled and rigged, it’ll work* for all animations, but for animated 2D sprites you have a lot more things to do.
* May have visual artifacts like clipping
and add a couple of frames to the sprite sheet in order to animate the scarf if that’s required.