I’ve read multiple times that CUDA dominates, mostly because NVIDIA dominates. Rocm is the AMD equivalent, but OpenCL also exists. From my understanding, these are technologies used to program graphics cards - always thought that shaders were used for that.
There is a huge gap in my knowledge and understanding about this, so I’d appreciate somebody laying this out for me. I could ask an LLM and be misguided, but I’d rather not 🤣
Nvidia has the money and influence to make CUDA a standard. Popular means better…