• blotz@lemmy.world
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    2 years ago

    “I’ve used AI to make this game…”

    Before artificial intelligence became a marketable buzz word, most games already included artificial intelligence (like NPCs) I guess when you have a GPT shaped hammer, everything looks like a nail.

    • Mikina@programming.dev
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      2 years ago

      That’s what I was reffering to. I’m looking for articles and inspiration about how to cleverly write NPC game AI that I’m struggling with, I don’t want to see how are other people raping game deveopment, or 1000th tutorial about steering behaviors (which are, by the way, awfull solution for most of use-cases, and you will get frustrated with them - Context Steering or RVHO is way better, but explain that to any low-effort youtuber).

      I’ve recetly just had to start using Google Scholar instead of search, just so I can find the answers I’m looking for…

      • grenndel@lemmy.ca
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        2 years ago

        If you are looking into how to write game ai there’s a few key terms that can help a ton. Look into anything related to the game FEAR there AI was considered revolutionary at the time and balanced difficulty without knowing too much.

        A few other terms are GOAP for goal oriented action programming, behavior trees. And as weird as it sounds looking up logic used my mmorpg bots can have a ton of great logic as the ones not running a completely script path do interact with the game world based on changing factors.