That’s what I was reffering to. I’m looking for articles and inspiration about how to cleverly write NPC game AI that I’m struggling with, I don’t want to see how are other people raping game deveopment, or 1000th tutorial about steering behaviors (which are, by the way, awfull solution for most of use-cases, and you will get frustrated with them - Context Steering or RVHO is way better, but explain that to any low-effort youtuber).
I’ve recetly just had to start using Google Scholar instead of search, just so I can find the answers I’m looking for…
If you are looking into how to write game ai there’s a few key terms that can help a ton. Look into anything related to the game FEAR there AI was considered revolutionary at the time and balanced difficulty without knowing too much.
A few other terms are GOAP for goal oriented action programming, behavior trees. And as weird as it sounds looking up logic used my mmorpg bots can have a ton of great logic as the ones not running a completely script path do interact with the game world based on changing factors.
That’s what I was reffering to. I’m looking for articles and inspiration about how to cleverly write NPC game AI that I’m struggling with, I don’t want to see how are other people raping game deveopment, or 1000th tutorial about steering behaviors (which are, by the way, awfull solution for most of use-cases, and you will get frustrated with them - Context Steering or RVHO is way better, but explain that to any low-effort youtuber).
I’ve recetly just had to start using Google Scholar instead of search, just so I can find the answers I’m looking for…
If you are looking into how to write game ai there’s a few key terms that can help a ton. Look into anything related to the game FEAR there AI was considered revolutionary at the time and balanced difficulty without knowing too much.
A few other terms are GOAP for goal oriented action programming, behavior trees. And as weird as it sounds looking up logic used my mmorpg bots can have a ton of great logic as the ones not running a completely script path do interact with the game world based on changing factors.