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Joined 2 years ago
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Cake day: June 27th, 2023

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  • Although I realize something like this might not be possible, i’d love (in a theoretical perfect world) a delegative/liquid federation. where you can “delegate” your blocklist be an aggregate of other people’s blocklist, which would allow a community of users independent of any admin to create a decentralized blocklist based upon mutual trust. To word it with an example, if I trust user A, who in turn trusts user B and C’s idea of who(/what communities) to block, i’ll then be blocking the same people as user B and C.

    It could work in reverse too, if I trust user A who allows anime communities and user B who allows game communities, then I can see anime and game communities. If people trust me, they can see the same thing i’m seeing. Imo that would spur user interaction and make a decentralized way to not put any one person in power. If user B suddenly decides to only trust fascists, I don’t have to trust them anymore and those changes would be propagated.

    I don’t know if that made sense, so sorry if that explanation is wack! It is loosely based on this concept that I read from awhile ago, for which I haven’t thought of the possible downsides.


  • My first projects were super janky gui stuff that was ported over from Java (very similar syntax, but connected with the visual studio built-in gui editor) and improved to a proper “c#” style using resharper (a jetbrains tool that boosts the capabilities of visual studio) Nowadays you can get a free version of Rider that will include those style tools, so I’d recommend that. But if you use Visual Studio, you can create a Winforms project which can let you drag components to make UI and easily assign code to events. If you are used to raw HTML webpage creation, you might be able to get away with using something like WPF or (cross platform) Avalonia to make a UI, but these are a bit more intense since they use something called the Model-View-Viewmodel framework. It needs you to know how to ‘bind’ variables to events using the observable class, which can be tricky the first few times you use it. I’d look into picking a simple project where you can learn how to use classes effectively (C# is based around Object Oriented Programming much more than bash and self-taught Python would cover). Also would recommend following some of the very simple Unity tutorials to get a handle on the syntax, such as the Unity-made Roll-a-Ball tutorials. These tutorials show the concepts for class-based design and overriding functions.