Yes, but also I don’t have much programming experience or even viable beginner project ideas. Also interested in polygonal art but can’t do much there either.
So add in other issues and it really ends up as
Yes, but also I don’t have much programming experience or even viable beginner project ideas. Also interested in polygonal art but can’t do much there either.
So add in other issues and it really ends up as
I understand fragmentation here, as you can get what you need in a format that works well-enough.
Different package formats often have technical differences. Recently I had the choice to use something from a flatpak to reduce lib32 dependencies on my system… but I didn’t go with that as the other dependencies it needed (openGL, graphics driver etc) were redundant thanks to sandboxing (~2GB download!).
Anything native from itch, GOG, or humble doesn’t really ‘install’ but rather they are just extracted… so the files should be what it is (portable, except game saves/user data likely won’t be). This allows you to run it off of a slower+larger-capacity drive.
EDIT: Also if you need to compile it, probably will also just compiled to where you put it (to a bin folder).
Non-system stuff like this is more viable for things that you don’t need updated frequently/ever (particularly games/software post-development). For sure most-of-the-time the best experience is via your package manager.
It was too slow for an edit, but this is the older version screenshot (note:Imgur only loads links for me with a private window)
One small benefit of the current layout is that I can see both edges of a rolled-up window (when focused).
I would definitely try more things if I had more control. Big text would be nice with content overlap (or outside window+outlined+noBG?), inset controls especially if dynamic. Maybe even different placements of title or buttons.
Fair, I have no idea if there’s much interest.
For difficulty, I would make wider+more spaced buttons if dynamic sizing were a thing (without it, small windows would have shorter titles when focused).
If you mean visually, yeah not many pixels and with this layout I cannot put a background behind the window buttons without it spanning to the title. The previous version has it but was right-justified, so cannot have the buttons disappear without the title shifting (the shown version allows longer titles when unfocused).
I have the same issue on an Arch derivative with XFCE and a 1050Ti. From what I can find online this is related to a change with SystemD, though when I tried the suggested fixes they didn’t seem to work.
It has been a while since this issue started and updates seem to have not fixed it (though I am not currently updated). Annoying especially as I used to use my computer to wake up.
I mostly do untextured low-poly stuff so I’ll think I’ll leave that one to the brofessionals. It doesn’t seem like a good starting point.