That’s pretty much the lowest that I’ve found too.
From what I could find, this is the lowest price per GPU manufacturer (For 16GB of VRAM)
- Intel Arc A770: $260
- Radeon RX 7600XT: $320
- NVIDIA RTX 4060 Ti: $450
That’s pretty much the lowest that I’ve found too.
From what I could find, this is the lowest price per GPU manufacturer (For 16GB of VRAM)
I also use a NAS as my primary git server, although I’ve never heard of Forgejo before, but it sounds really interesting and definitely something that I may look into. It sounds really handy to have on hand, especially with code search and LFS. So thanks for introducing that!
At least for the RGB portion, I would also look into OpenRGB! Although I don’t have RGB keyboards, I do have lots of RGB in my computer that I sync up using it. They also have a compatibility list for their supported hardware, including a keyboard filter too
You make a very good point there. I’d probably be more inclined to allow ads on YouTube if they weren’t so intrusive to my privacy and weren’t trying to push scams or overly sexualized mobile games every 4 seconds. (Although I’m not sure if it’s still that bad, I completely uninstalled the YouTube app after it got that bad and exclusively use FreeTube now).
The YouTube premium subscription also seems like quite a bit. $13.99 for that and YouTube music, I don’t want YouTube music, I just want no ads.
As a Linux user of an Intel Arc card. I can safely say that the support is outstanding. In terms of price to performance, I think it’s pretty good too. I mainly enjoy having 16GB of VRAM and not spending $450-$500+ to get that amount like Nvidia. I know AMD also has cards around the same price that have that amount of VRAM too though
Which is why I would rather go with spending my money on YouTubers via things like Patreon, Kofi, GitHub Sponsers or even just get some merch. I would much rather go that route than spend money on YouTube to just not have ads. Yes, it’s a subscription, but at least from one of the creators that I watch, even just 1 dollar a month is much more money than what they get from ad revenue from a single person
I’ve had weird Linux issues similar to that before. However, I’ve also had weird Windows issues too where it didn’t “just work”. I’ve had 2 experiences that really stick out to me with Windows
The first was Intel ARC, I absolutely love the card I have and was using it on a dual boot system. Linux ran it like a dream under Mesa, I just had to install a few more packages to get GPU compute for things like Blender. But Windows was an entirely different story. The driver worked great but Windows update was the absolute worst thing to ever come out of this. I’d have my driver all up-to-date and Windows update would come along, and completely downgrade my driver, to this one specific driver (I don’t remember the exact version) that didn’t even support Intel ARC Control. It would do this randomly too, sometimes during a game, or during Blender renders which caused those things to crash and waste hours of time. It also had a 50% chance to just completely blue screen my system, which lead to a broken/incomplete driver install. It was a mess
The other was with a friend’s laptop I was helping repair. It was running Windows 11 and kept blue screening left and right for what seemed like RAM and driver issues. Tried switching out the RAM sticks, ran Memtest86, all tested good. Tried a new SSD and a fresh install of Windows 11, same issue even before any drivers were even installed. Tried the same thing but with Windows 10 and it worked flawlessly. The laptop had full support with Windows 11 and no workarounds was necessary but Windows 11 just didn’t work at all.
Not to say that Linux has been a smooth ride the entire time, far from it. But Windows has been pretty much the same from my experience in terms of weird bugs and crashes.
TL;DR: I’ve had my fair share with Windows shenanigans, been way too many times where it didn’t “just work” as much I would’ve liked. From GPU drivers to the entire OS.
The main things that use up a lot of VRAM for me is definitely doing Blender rendering and shader compilation for things like Unreal Engine. My games probably would use a little more if I had any screen higher than 1080p. The most usage I’ve seen from a game was around 14Gb used
I haven’t messed around with llms on the card just yet but I know that Intel does have an extension for PyTorch to do GPU compute. Having the extra VRAM would definitely be of help there