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But look how the FPS are going up.
Can you be done for speeding if decreasing the draw distance increased the ticks?

Prepping for migration from cloud back to on-prem?
Meep Meep
That building’s wall is beveling kinda comcerningly.
As someone who used to live in Edinburgh
It’s just like that
Programmer Humor x Dad Jokes
As a programmer/dad, I would think the cross section would be pretty high.
Fog computing indeed
What?
Has this person never tried to optimize volumetric fog on low end hardware?
No no no no no.
That is a succesful render., assuming your uh… perception of time hasn’t massively slowed.
If you start getting z fighting and notice a few windows and cars with flipped normals, lod pop-in… now thats a rendering error.






