• ImplyingImplications@lemmy.ca
      link
      fedilink
      arrow-up
      0
      ·
      2 months ago

      YanDev is a literal pedophile. It’s honestly mind boggling people care more about a guy who won’t sign a petition on preserving video games than pedophiles and bigots. I don’t get the hate.

      • shea@lemmy.blahaj.zone
        link
        fedilink
        arrow-up
        0
        ·
        2 months ago

        it’s not that he “wont sign it”. lmao. its that he comoketely unprovoked started a hate campaign against it, literally on the spot hearing about it on stream, directed his viewers not to engage with the petition and started making up a bunch of reasons while talking in that confident-but-clulesss voice about how its destructive and awful and short sighted, making up a bunch of atuff about it that was immediately disproven, just spewing all this vitriol for no reason. Not engaging with it is one thing but actively fighting against a wonderul consumer rights campaign like this, not to mention how important iy is to gaming history to be able to preserve games, is so anti-gamer i dont understand how he ever got a following. Hes a dipsh who talks out of his butthole and he appeals to the kind of lobenly nerd that thinks being an asshole is cool

    • normalexit@lemmy.world
      link
      fedilink
      arrow-up
      0
      ·
      2 months ago

      TDD has cycles of red, green, refactor. This has neither been refactored nor tested. You can tell by the duplication and the fact that it can’t pass all test cases.

      If this looks like TDD to you, I’m sorry that is your experience. Good results with TDD are not guaranteed, you still have to be a strong developer and think through the solution.

        • normalexit@lemmy.world
          link
          fedilink
          arrow-up
          0
          ·
          2 months ago

          In a world where this needs to be solved with TDD there are a few approaches.

          If you were pair programming, your pair could always create a new failing test with the current implementation.

          Realistically I would want tests for the interesting cases like zero, positive even, negative even, and the odds.

          Another approach would be property based testing. One could create sequence generators that randomly generate even or odd numbers and tests the function with those known sequences. I don’t typically use this approach, but it would be a good fit here.

          Really in pair programming, your pair would get sick of your crap if you were writing code like this, remind you of all the work you need to get done this week, and you’d end up using modulus and move on quickly.

          • Oriel Jutty :hhHHHAAAH:@infosec.exchange
            link
            fedilink
            arrow-up
            0
            ·
            2 months ago

            If you were pair programming, your pair could always create a new failing test with the current implementation.

            But I’m not pair programming. And you can’t always create a new failing test because int is a finite type. There are only about 4 billion cases to handle.

            Which might take a while to type up manually, but that’s why we have meta-programming: Code that generates code. (In C++ you could even use templates, but you might run into compiler recursion limits.)

            More to the point, the risk with TDD is that all development is driven by failing test cases, so a naive approach will end up “overfitting”, producing exactly the code required to make a particular set of tests pass and nothing more. “It can’t pass all test cases”? It doesn’t have to. For TDD, it only needs to pass the tests that have actually been written. You can’t test all combinations of all inputs.

            (Also, if you changed this function to use modulus, it would handle more cases than before, which is a change in behavior. You’re not supposed to do that when refactoring; refactoring should preserve semantics.)

            • normalexit@lemmy.world
              link
              fedilink
              arrow-up
              0
              ·
              edit-2
              2 months ago

              Read the article about property based testing. It is the middle ground between what you are describing and practicality.

              I often pair with myself, which sounds silly but you can write failing tests by yourself, it just isn’t as fun.

      • FishFace@lemmy.world
        link
        fedilink
        arrow-up
        0
        ·
        2 months ago

        As the existing reply stated, there are only ever finitely many tests.

        My issue with TDD is that it pretends to drive the final implementation with tests, but what is really driving the implementation is the monkey at the keyboard thinking, “testing for evenness should be done with the modulo operation,” not exhaustive tests.

        • normalexit@lemmy.world
          link
          fedilink
          arrow-up
          0
          ·
          2 months ago

          The monkey at the keyboard thinking is what software development is. When faced with a failing test, you make it pass as simply as possible, and then you summon all your computer science / programming experience to refactor the code into something more elegant and maintainable.

          In this case that is using math to check if the input is divisible by two without a remainder. If you don’t know how that works, you’re going to have a bad time, like the picture in this post.

          TDD doesn’t promise to drive the final implementation at the unit level, but it does document how the class under test behaves and how to use it.

          • FishFace@lemmy.world
            link
            fedilink
            arrow-up
            0
            ·
            2 months ago

            When faced with a failing test, you make it pass as simply as possible, and then you summon all your computer science / programming experience to refactor the code into something more elegant and maintainable.

            Why bother making it pass “as simply as possible” instead of summoning all that experience to write something that don’t know is stupid?

            TDD doesn’t promise to drive the final implementation at the unit level

            What exactly does it drive, then? Apart from writing more test code than application code, with attendant burdens when refactoring or making other changes.

            • normalexit@lemmy.world
              link
              fedilink
              arrow-up
              0
              ·
              2 months ago

              The rhythm of TDD is to first write a failing test. That starts driving the design of your production code. To do that you need to invoke a function/method with arguments that responds with an expected answer.

              At that point you’ve started naming things, designing the interface of the unit being tested, and you’ve provided at least one example.

              Let’s say you need a method like isEven(int number): Boolean. I’d start with asserting 2 is even in my first test case.

              To pass that, I can jump to number % 2 == 0. Or, I can just return true. Either way gets me to a passing test, but I prefer the latter because it enables me to write another failing test.

              Now I am forced to write a test for odd input, so I assert 3 is not even. This test fails, because it currently just returns true. Now I must implement a solution that handles even and odd inputs correctly; I know modulus is the answer, so I use it now. Now both tests pass.

              Then I think about other interesting cases: 0, negative ints, integer max/min, etc. I write tests for each of them, the modulus operator holds up. Great. Any refactoring to do? Nope. It’s a one-liner.

              The whole process for this function would only add a few minutes of development, since the implementation is trivial. The test runtime should take milliseconds or less, and now there is documentation for the next developer that comes along. They can see what I considered (and what I didn’t), and how to use it.

              Tests should make changing your system easier and safer, if they don’t it is typically a sign things are being tested at the wrong level. That’s outside the scope of this lemmy interaction.

              • FishFace@lemmy.world
                link
                fedilink
                arrow-up
                0
                ·
                2 months ago

                Either way gets me to a passing test, but I prefer the latter because it enables me to write another failing test.

                But you could just write that failing test up front. TDD encourages you to pretend to know less than you do (you know that testing evenness requires more than one test, and you know the implementation requires more than some if-statements), but no-one has ever made a convincing argument to me that you get anything out of this pretence.

                Tests should make changing your system easier and safer, if they don’t it is typically a sign things are being tested at the wrong level

                TDD is about writing (a lot of) unit tests, which are at a low-level. Because they are a low-level design-tool, they test the low-level design. Any non-trivial change affects the low-level design of a component, because changes tend to affect code at a certain level and most of those below it to some degree.

    • FrederikNJS@lemmy.zip
      link
      fedilink
      arrow-up
      0
      ·
      edit-2
      2 months ago

      Unittest in Python, enjoy! If you pass it with a function like the one in OPs picture, you have earned it.

      import unittest
      import random
      
      class TestOddEven(unittest.TestCase):
          def test_is_odd(self):
              for _ in range(100):
                  num = random.randint(-2**63, 2**63 - 1)
      
                  odd_num = num | 1
                  even_num = num >> 1 << 1
      
                  self.assertTrue(is_odd(odd_num))
                  self.assertFalse(is_odd(even_num))
      
          def test_is_even(self):
              for _ in range(100):
                  num = random.randint(-2**63, 2**63 - 1)
      
                  odd_num = num | 1
                  even_num = num >> 1 << 1
      
                  self.assertTrue(is_even(even_num))
                  self.assertFalse(is_even(odd_num))
      
      if __name__ == '__main__':
          unittest.main()
      
      • FishFace@lemmy.world
        link
        fedilink
        arrow-up
        0
        ·
        2 months ago

        I don’t want unseeded randomness in my tests, ever.

        Seed the tests, and making these pass would be trivial.

          • FishFace@lemmy.world
            link
            fedilink
            arrow-up
            0
            ·
            2 months ago

            The right tool here is tests at a level higher than machine code instructions that have been in CPUs since the 70s. Maybe TDD practice is not to test at this level, but every example of TDD sure tends to be something similar!

  • kryptonianCodeMonkey@lemmy.world
    link
    fedilink
    arrow-up
    0
    ·
    edit-2
    2 months ago
    def is_even(num):
        if num == 1:
            return False
        if num == 2:
            return True
        raise ValueError(f'Value of {num} out of range. Literally impossible to tell if it is even.')
  • Kuma@lemmy.world
    link
    fedilink
    arrow-up
    0
    ·
    2 months ago

    I am more amazed that he didn’t stop at 10 and think “damn this is tiresome isn’t there a one liner i could do?”. I want to know how far he went. His stubbornness is amazing but also scary. I haven’t seen this kind of code since back in school lol lol lol

  • redxef@feddit.org
    link
    fedilink
    arrow-up
    0
    ·
    2 months ago
    def is_even(n: int) -> bool:
        if n < 0:
            return is_even(-n)
        r = True
        for _ in range(n):
            r = not r
        return r
    
  • pivot_root@lemmy.world
    link
    fedilink
    arrow-up
    0
    ·
    edit-2
    2 months ago

    That code is so wrong. We’re talking about Jason “Thor” Hall here—that function should be returning 1 and 0, not booleans.

    If you don't get the joke...

    In the source code for his GameMaker game, he never uses true or false. It’s always comparing a number equal to 1.

    • Aqarius@lemmy.world
      link
      fedilink
      arrow-up
      0
      ·
      2 months ago

      Frankly, it’s what I did, too, after coming out of Uni-level C.

      My code was goddamn unreadable.

      • pivot_root@lemmy.world
        link
        fedilink
        arrow-up
        0
        ·
        edit-2
        2 months ago

        It’s the same for a lot of people. Beginners are still learning good practices for maintainable code, and they’re expected to get better over time.

        The reason people are ragging on PirateSoftware/Jason/Thor isn’t because he’s bad at writing code. It’s because he’s bad at writing code, proclaiming to be an experienced game development veteran, and doubling down and making excuses whenever people point out where his code could be better.

        Nobody would have cared if he admitted that he has some areas for improvement, but he seemingly has to flaunt his overstated qualifications and act like the be-all, end-all, know-it-all of video game development. I’m more invested in watching the drama unfold than I should be, but it’s hard not to appreciate the schadenfreude from watching arrogant influencers destroy their reputation.

        • JackbyDev@programming.dev
          link
          fedilink
          English
          arrow-up
          0
          ·
          2 months ago

          He’s totally one of those people that’s sort of attractive and has an authoritative voice so s lot of people have probably folded to him in arguments through his life. I don’t like making generalizations like that about people but this isn’t the first time he’s acted like this. The one that really took the cake was the whole hardcore WoW raid debacle.

          The TL;DR is, as well as not trying to really spend time on the parts that don’t matter, he did some things that may or may not have been the right thing to do in the situation depending on your perspective. But whenever any of his guild mates or other viewers would criticize him he’d be so adamant that no, he didn’t do anything wrong, he did exactly what he was supposed to do, etc. People would even explicitly tell him “hey, what’s pissing us off now isn’t that you did it, it’s that you’re so adamant you couldn’t have possibly made a mistake, you’re not willing to see our perspective. You’re not willing to admit that maybe you could’ve been wrong. You’re not willing to apologize.” And still, his reaction to this was to triple down and just insist he didn’t do anything wrong.

          Like I literally even saw a clip of him talking to someone and he said “a lot of people think I’m being condescending when really I’m just providing context.” And the guy talking to him points out “yeah, it’s a problem that you think anyone disagreeing with you doesn’t understand the situation, it’s like you think they’re stupid.” It’s like it short circuited his brain. It’s like he’d never considered it.

          So yeah, I have a pretty low opinion of him. But I also recognize that maybe all these clips are taken out of context, who knows. It’s not like my opinion really matters. I don’t work with him or know him. I don’t care about streamers. I don’t really watch them.

      • Croquette@sh.itjust.works
        link
        fedilink
        arrow-up
        0
        ·
        2 months ago

        I am working with C in embedded designs and I still use 1 or 0 for a bool certain situations, mostly lines level.

        For whatever pea-brained reason, it feels yucky to me to set a gpio to true/false instead of a 1/0.

        • xthexder@l.sw0.com
          link
          fedilink
          arrow-up
          0
          ·
          edit-2
          2 months ago

          GPIOs are usually controlled by a single bit of a register anyway. Most likely you need to do something like:

          // Set high
          PORTB |= 1 << PINB5;
          // Set low
          PORTB &= ~(1 << PINB5);
          
          • Croquette@sh.itjust.works
            link
            fedilink
            arrow-up
            0
            ·
            2 months ago

            I am a lazy dev (not really, clients always want fast code), so I use the provided HAL libraries 99.9% of the time.

            But I have seen code where someone would write something like

            gpio_write(PIN_X, true) 
            

            and it always stood out to me.

            • JackbyDev@programming.dev
              link
              fedilink
              English
              arrow-up
              0
              ·
              2 months ago

              Define on as true or something? Or maybe that’s more confusing. I’m not a C dev so I’m not gonna pretend to understand idiomatic microcontroller code lol.

  • 6stringringer@lemmy.zip
    link
    fedilink
    arrow-up
    0
    ·
    2 months ago

    Thanks to goodness, finally. A (giggle & snort) solid algorithm. There ya’s go set yer clocks & go get a haircut.

  • Caveman@lemmy.world
    link
    fedilink
    arrow-up
    0
    ·
    edit-2
    2 months ago

    I’ll join in

    const isEven = (n) 
      => !["1","3","5","7","9"]
        .includes(Math.round(n).toString().slice(-1)) 
    
    • Two9A@lemmy.world
      link
      fedilink
      arrow-up
      0
      ·
      2 months ago

      I’ve actually written exactly that before, when I needed to check the lowest bit in an SQL dialect with no bitwise operators. It was disgusting and awesome.

  • QuazarOmega@lemy.lol
    link
    fedilink
    arrow-up
    0
    ·
    2 months ago

    No, no, you should group the return false lines together 😤😤

    if (number == 1) return false;
    else if (number == 3) return false;
    else if (number == 5) return false;
    //...
    else if (number == 2) return true;
    else if (number == 4) return true;
    //...