The idea with story points is you assign them consistently, so the team’s velocity is meaningful.
Yep. But then we got some data and it turned out that story point estimates reliably create a lower quality velocity then simply counting tickets, ignoring their obvious massive size differences.
Any time spent estimating story points, creates negative value.
They worked well for us, we were updating a big system or adding functionality to it and a lot of the features were similar enough that we could reliably break the work down to sub-single sprint chunks and assign consistent story points to them
Though I have only been in one team that lasted more than 3 sprints relatively intact, and it’s only that team that got good at story pointing work
Yep. But then we got some data and it turned out that story point estimates reliably create a lower quality velocity then simply counting tickets, ignoring their obvious massive size differences.
Any time spent estimating story points, creates negative value.
Sources:
They worked well for us, we were updating a big system or adding functionality to it and a lot of the features were similar enough that we could reliably break the work down to sub-single sprint chunks and assign consistent story points to them
Though I have only been in one team that lasted more than 3 sprints relatively intact, and it’s only that team that got good at story pointing work