Hello Linux folks, i would like to share one little hack which i have found.
On fedora, zram-generator
comes installed and configured by default with lz4
algorithm i believe, and no disk swap, if you have 8gb of ram or more, that is fine, but if you have 4gb or less, systemd-oomd
either kills your games when they use too much memory, or you face an OOMD and get your system frozen.
When configuring fedora, normally i would create an in-disk swap, so that my computer wouldn’t freeze but face a MASSIVE slowdown when on way too high memory usage, i also set zram-generator
to use the zstd
algorithm so that zram compression rate is higher but slightly slower, like that i can use my low memory more efficiently with a lower risk of OOMD.
I was watching a bringus studios video once, where he tried to run counter-strike 2 on a ps4 using linux and proton; the game would always use too much memory and that would freeze the system before it got a change to actually launch, the strange ps4 linux was using in-disk swap, and so, increasing swapiness
to 100 bringus tried to leverage that to make the game run. He was successful. In disk swap is very slow, so the performance was crap, but that does not matter…
So i had the idea to combine it with zram-swap to avoid the in-disk swap penalty, also using zstd
as the algorithm to make the most out of the memory, and it was a massive sucess! Some games which would make my system very unstable or straight up freeze on certain launch attempts started launching and working just fine! and without dumb in-disk swap slowdowns!
While running modded Victoria 2 i have noticed my system using about 3.3 to 3.4GB of swap, and about 3.5 gb of ram, so about 100 to 200MB of real uncompressed memory usage, assuming zstd is running at level 1 of compression, and achieving at least 3.0 as compression rate, in thesis, my system has now the equivalent to 10GB of ram, well above it’s weight! even more impressive considering how low are the numbers we are working here!
tldr: setting your swapiness=100
while using zstd
as your zram-generator
compression algorithm, and no in-disk swap will help your system use the most out of your ram with negligible performance penalty
Yeah, with zram I was able to actually play Cities Skylines on my Steam Deck.
Not infinite ram. I’d say double ram, plus there is a noticable, but quick delay when switching to an application that was compressed by ram. But it’s much, much faster than switching to an app that was swapped to disk.
Cachyos (arch based distro) does this hy default.
don’t be silly, of course it’s not infinite ram, the only way to get infinite ram is if you download it.
Wouldn’t it be easier to just put 8gb of ram in the system?
In my country that would cost me 20 dollars, what an absurd!
You could get a used stick from an junk dealer. Maybe I’m missing something but $20 doesn’t seem like a lot. It is higher than I’d expect but not unreasonable
Every dollar/cent counts for some of us.
In my country that would cost me 20 dollars
The first RAM I bought (SIPP for a 386-16 IIRC) was $50/MB. Jay-sus.
Now I’m curious: Could something similar also be done for VRAM?
i dont think so