I promise this question is asked in good faith. I do not currently see the point of generative AI and I want to understand why there’s hype. There are ethical concerns but we’ll ignore ethics for the question.

In creative works like writing or art, it feels soulless and poor quality. In programming at best it’s a shortcut to avoid deeper learning, at worst it spits out garbage code that you spend more time debugging than if you had just written it by yourself.

When I see AI ads directed towards individuals the selling point is convenience. But I would feel robbed of the human experience using AI in place of human interaction.

So what’s the point of it all?

  • simple@lemm.ee
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    21 hours ago

    People keep meaning different things when they say “Generative AI”. Do you mean the tech in general, or the corporate AI that companies overhype and try to sell to everyone?

    The tech itself is pretty cool. GenAI is already being used for quick subtitling and translating any form of media quickly. Image AI is really good at upscaling low-res images and making them clearer by filling in the gaps. Chatbots are fallible but they’re still really good for specific things like generating testing data or quickly helping you in basic tasks that might have you searching for 5 minutes. AI is huge in video games for upscaling tech like DLSS which can boost performance by running the game at a low resolution then upscaling it, the result is genuinely great. It’s also used to de-noise raytracing and show cleaner reflections.

    Also people are missing the point on why AI is being invested in so much. No, I don’t think “AGI” is coming any time soon, but the reason they’re sucking in so much money is because of what it could be in 5 years. Saying AI is a waste of effort is like saying 3D video games are a waste of time because they looked bad in 1995. It will improve.

    • robot_dog_with_gun [they/them]@hexbear.net
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      17 hours ago

      AI is huge in video games for upscaling tech like DLSS which can boost performance by running the game at a low resolution then upscaling it, the result is genuinely great

      frame gen is blurry af and eats shit on any fast motion. rendering games at 640x480 and then scaling them to sensible resolutions is horrible artistic practice.

      • PolandIsAStateOfMind@lemmy.ml
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        9 hours ago

        rendering games at 640x480 and then scaling them to sensible resolutions is horrible artistic practice.

        Is that a reason a lot of pixel art games are looking like shit? I remember the era of 320x240 and 640x480 and the modern pixel art are looking noticeably worse.

          • Horse {they/them}@lemmygrad.ml
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            5 hours ago

            a good example is dracula’s eyes in symphony of the night, on crt the red bleeds over giving a really good red eyes effect
            on lcd they are just single red pixels and look awful

          • PolandIsAStateOfMind@lemmy.ml
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            4 hours ago

            Quite possibly, old games also look worse on emus (and don’t even let me start about those remasters, i got incredibly hyped for incoming Suikoden 1+2 on PC but my eyes fucking bleed).