sanitation@lemmy.radio to Programming@programming.dev · 12 hours agoDocker images are hundreds of MB; a full game engine compiles to 35MB WASMbogomolov.workexternal-linkmessage-square15linkfedilinkarrow-up11arrow-down10
arrow-up11arrow-down1external-linkDocker images are hundreds of MB; a full game engine compiles to 35MB WASMbogomolov.worksanitation@lemmy.radio to Programming@programming.dev · 12 hours agomessage-square15linkfedilink
minus-square[object Object]@lemmy.calinkfedilinkarrow-up0·11 hours agoWasm is 32 bit and that has rules it out of so many decent applications for me.
minus-squareatzanteol@sh.itjust.workslinkfedilinkEnglisharrow-up0·8 hours agoWhat are you doing that requires 64 bit math or memory addressing?
minus-square[object Object]@lemmy.calinkfedilinkarrow-up0·8 hours agoAllocating 4gb to load in large parquet files
minus-squareZangoose@lemmy.worldlinkfedilinkarrow-up0·9 hours ago(preface that I’ve never actually worked with wasm before) It seems like wasm64 exists though? Does it have any crazy limitations or is it just not well supported yet?
minus-square[object Object]@lemmy.calinkfedilinkarrow-up0·7 hours agoI will check that out, if so it would be perfect for some of my applications.
Wasm is 32 bit and that has rules it out of so many decent applications for me.
What are you doing that requires 64 bit math or memory addressing?
Allocating 4gb to load in large parquet files
(preface that I’ve never actually worked with wasm before)
It seems like wasm64 exists though? Does it have any crazy limitations or is it just not well supported yet?
I will check that out, if so it would be perfect for some of my applications.