The gist is you write macros/automations/scripts to play the MMO based on your logic.

I decided to do it in bash/curl/jq to make it extra fun and learn some tools I use occasionally but only withheavy man page referencing. After some playing I might be a bash-scripting pro.

  • T (they/she)@beehaw.org
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    3 hours ago

    Firefox does not fully support the editor. Please use a chromimum-based web browser such as Chrome, Brave or Edge. Taken from introduction

    Then I joined their discord to see if people say it is fine playing on Firefox and found the developer saying the following:

    I don’t understand people who use firefox

    I think I will pass this one

  • Tablaste@linux.community
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    4 hours ago

    Lots of comments here saying it feels like work. And yet all the simulator games exist? People literally build rigs on their living room to play Truck Simulator games.

    I don’t work with rest apis enough and looks great. My only concern is that like everything I do, I end up building a UI and automation. Which might be the point!

  • priapus@sh.itjust.works
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    6 hours ago

    neat. i want to write more nushell scripts that do api stuff, might have to give this a try.

  • CodeBlooded@programming.dev
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    6 hours ago

    Wow! I’ve been thinking about making something like this and I’ve even poked at a few “hacker/terminal/code” themed games. However, every time I get serious about giving this type of game my time, I think to myself, “I could just be programming and hacking something more useful than this, and I could just look at that experience as ‘the game’ rather than programming and hacking on something less valuable (the game, in this case).”

    This train of thought has me working on an FPS built on Bevy. I’m hacking, learning, and convincing myself that this is the hacker game experience I wanted. Heck—I might even come out of this with something tangible that could generate money one day. At the very least, I’ve up-skilled my programming knowledge. 🤷‍♂️

    That probably sounds uber boring and having said all this, I think I’ll still have to give this game a go!

    • Bosht@lemmy.world
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      6 hours ago

      Nah dude, not boring at all. You’re improving yourself and commenting on your process may be a push for someone to start their own journey. For me at least it showed I’m not the only one out there with this similar chain of thought. Thanks for sharing!

    • do_not_pm_me@thelemmy.club
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      3 hours ago

      I’m the same way. Any game with a level editor or something where I have to build something feels like a waste of time. I’m spending time building someone else’s game instead of my own… so I just start working on my own thing instead.

  • luciole (he/him)@beehaw.org
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    17 hours ago

    That sounds really awesome. Can you be bullied by stronger players, or you can just do your thing and interact if you wanna? Not into competing/fighting other players personally.

    • fistac0rpse@fedia.io
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      8 hours ago

      Reading through the site, there’s no real player interaction now except for an in game marketplace. There’s no PvP, but it looks like having multiple players team up to fight enemies is on the roadmap. So, not really much of an MMO at the moment, which is probably a plus since it means there isn’t any griefing

  • degen@midwest.social
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    19 hours ago

    Sounds like Screeps or Hackmud! But I think the heavier RPG focus might make it easier to get into. I keep falling flat on games like these, especially with the idea of a few veterans who are automation or async wizards. Definitely gonna look into it more.

  • wwb4itcgas@lemm.ee
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    19 hours ago

    Hah, okay. That’s pretty cool. If people are going to be writing farming bots anyway, one might as well make it the formal objective.